zepr.ts v0.3.0
A simple HTML5 rendering engine
Installation
Run the following command inside your project directory to install
npm install zepr.ts
Usage
In your source code, simply add
import Zepr = require('zepr.ts');
API Documentation
Online
API documentation is available here
Do it yourself (from source code)
Install TypeDoc
npm install --global typedoc
In the project, run
typedoc --out ./dist/docs/ --mode file --name "zepr.ts | An HTML5 rendering engine"
Changelog
0.3.0 - 2019.04.20
Major Refactoring of mouse events
- Core engine is now the
Core class. It manages Screen and Sprite with no controls
Engine is a derived class of Core that manages mouse/touch controls (Same scope as before)
- New
Clickable interface for Sprites. Engine can now delegate click events to Sprites (see Engine.enableMouseControl())
- Changed the way mouse events are managed : Events are taken into account when they occur (Used to be at next frame). Needed for next new feature
- Added helper for fullscreen mode. Must be called on user gesture (Should be in
Screen.onClick() or Sprite.onClick() method)
- BugFix No more passive events for mouse control
0.2.3 - 2019.03.25
- Improvement for background image position
0.2.2 - 2019.03.17
- BugFix Ignore unparsable json answer in
Zepr.Net
0.2.1 - 2019.02.08
Refactoring of ImageSprite
- View centered on image rather than on underlying shape (In order to use other shapes than
Rectangle)
- Added
Circle as a possible underlying shape
- removed useless
getRect() method (same usage as inherited getShape() method)
0.2.0 - 2019.02.07
Major refactoring. The goal is to simplify integration of the p2.js 2D physics engine
- New geometric functions (Mostly on
Vector and Rectangle)
Shape implementations can now rotate, with updated collision detection between shapes
Rectangle is centered. The static method Rectangle.asRect() was added to create a Rectangle with its upper-left vertice coords (as in Zepr 0.1.x)
- All implementations of
Sprite were updated accordingly. Collisions with rotated ImageSprite are now properly managed
- BugFix Coordinates were mistakenly rounded (Misuse of bit shift operations)
0.1.5 - 2018.11.25
0.1.4 - 2018.11.25
Refactoring of sprite
Sprite is now an interface
- moved implementation to
RawSprite abstract class
Sprite now use Shape rather than Rectangle
0.1.3 - 2018.11.04
- Refactoring of geometry, new functions for
Vector
- Added centered background
0.1.2 - 2018.10.28
0.1.1 - 2018.10.27
- Added
Shape interface and Circle implementation
- Added rotation to
ImageSprite
0.1.0 - 2018.10.20
New elements for a new project
- Added overflow mode (scene is full screen and scrollable)
- Added simple
Sprite wrapper for Text
- Added accessors to unified cache (No more screen cache)
- BugFix NaN on direction for
TiledSprite
0.0.9 - 2018.09.09
- Resource loader with default (basic) loader screen
0.0.8 - 2018.09.05
- Improvements for Sound class, ready for Chrome 70 autoplay policy
- New method
setZoom()
0.0.7 - 2018.08.16
- BugFix [again] Touch zoom (completely removed 'passive' Chrome warning)
- Prevents concurrent drag + zoom
0.0.6 - 2018.08.15
- BugFix Touch zoom (no more zoom reset + removed browser warning)
0.0.5 - 2018.07.01
- BugFix AudioContext problem with Safari
0.0.4 - 2018.06.18
- Added support for typeDoc
- Minor API corrections
- New method
scale() on Rectangle
0.0.3 - 2018.06.11
- BugFix TouchEvent problem with Firefox
0.0.2 - 2018.06.09
- Added zoom control
- Added screen cache
- Removed name for Screen and Sprite classes
0.0.1 - 2018.06.03