Constructs a simple loader for images and sounds
cache used to store loaded resources
cache used to store loaded resources
Images to load
Resources currently loading
Sounds to load
Load statistics
Adds resources declared by a GameScreen
The screen whose resources should be preloaded
Checks if all managed resources are fully loaded
Used to reset instance between loads. May be called after a screen switch
Updates loading process
updated statistics. Always returns the same object
Generated using TypeDoc
Used by Engine to preload resources at startup.