Initialises instance with the managed sound.
url of the sound file
Load status
Memory buffer of audio file
Source used to play sound
Global audioContext
Checks if audio read is complete. Complete does not mean playable!
Internal method to play sound
if the sound or music should be looped
Plays sound
if the sound or music should be looped
true if the data is available and the command was executed
Stops sound
true if the last command was play
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Each instance can manage a sound or music for the duration of the application