Order for sprite rendering
Canvas used for off-screen rendering (double buffering)
off-screen Canvas rendering context
Text content
Adds angle to current rotation
Rotation angle in degrees (delta)
Checks if Sprite collides a specified Rectangle
Rectangle to check
true only if provided Rectangle collides the Sprite
Get current rotation angle
rotation angle in degrees
Returns current text
Set new rotation angle
Rotation angle in degrees (from original image)
Defines new content for text sprite
Text to display
Generated using TypeDoc
Simple sprite wrapper for Text